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Crawdad
Colonel ![]() Posts: 88
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Posted on Wed Nov 24, 2004 12:56 pm
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Class: Mage Level: 60 -------------------------------------------------------------------------------- Arcane Talents (18 points) Improved Arcane Missiles - 5/5 points Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles. Arcane Concentration - 5/5 points Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Wand Specialization - 2/5 points Increases your damage with Wands by 10%. Evocation - 1/1 point While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds. Improved Dampen Magic - 2/2 points Increases the effect of your Dampen Magic spell by 50%. Arcane Meditation - 1/5 point Allows 3% of your Mana regeneration to continue while casting. Improved Counterspell - 2/2 points Gives your Counterspell a 100% chance to silence the target for 4 seconds. Frost Talents (0 points) None Fire Talents (33 points) Improved Fireball - 5/5 points Reduces the casting time of your Fireball by 0.5 seconds. Impact - 2/5 points Gives your fire spells a 4% chance to stun the taget for 2 seconds. Ignite - 3/5 points Your critical strikes from fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 seconds. Improved Fire Blast - 2/5 points Reduces the cooldown of your Fire Blast spell by 0.8 seconds. Pyroblast - 1/1 point Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds. Burning Soul - 3/3 points Gives your fire spells a 65% chance to not lose casting time when you take damage. Improved Flamestrike - 3/3 points Increases the critical strike chance of your Flamestrike spell by 15%. Improved Scorch - 2/5 points Burns the target for an additional 10% of your Scorch spell damage over 4 seconds. Improved Fire Ward - 2/2 points Causes your fire ward to reflect 35% of the damage absorbed back to the caster. Critical Mass - 3/3 points Increases the critical strike chance of your fire spells by 6%. Blast Wave - 1/1 point A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds. Fire Power - 5/5 points Increases the damage done by your fire spells by 10%. Combustion - 1/1 point When activated, this spell gives your next fire damage spell a 100% critical strike chance. |
Slayer
Tactical Officer ![]() Posts: 869
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Posted on Wed Nov 24, 2004 1:02 pm
Make sure you print that shit out.
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