Crawdad
Colonel
Posts: 88
Posted on Wed Nov 24, 2004 12:56 pm
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Class: Mage
Level: 60


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Arcane Talents (18 points)


Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.


Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.


Wand Specialization - 2/5 points
Increases your damage with Wands by 10%.


Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.


Improved Dampen Magic - 2/2 points
Increases the effect of your Dampen Magic spell by 50%.


Arcane Meditation - 1/5 point
Allows 3% of your Mana regeneration to continue while casting.


Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.



Frost Talents (0 points)


None

Fire Talents (33 points)


Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.


Impact - 2/5 points
Gives your fire spells a 4% chance to stun the taget for 2 seconds.


Ignite - 3/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 seconds.


Improved Fire Blast - 2/5 points
Reduces the cooldown of your Fire Blast spell by 0.8 seconds.


Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.


Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.


Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.


Improved Scorch - 2/5 points
Burns the target for an additional 10% of your Scorch spell damage over 4 seconds.


Improved Fire Ward - 2/2 points
Causes your fire ward to reflect 35% of the damage absorbed back to the caster.


Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.


Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.


Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.


Combustion - 1/1 point
When activated, this spell gives your next fire damage spell a 100% critical strike chance.





Slayer
Tactical Officer
Posts: 869
Posted on Wed Nov 24, 2004 1:02 pm
Make sure you print that shit out.

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